The fastest dungeon clears by players and guilds using Guilded. Beat the final boss with your group, sync your runs and climb the board.
How scores work
Team-clear scores and times from Guilded and Guilded Dungeons. Current evidence requires detected final-boss completion and at least 80% recorded presence per credited player. Presence is an observer report, not proof of individual contribution. Round(200 × target ÷ time), clamp to 50–400 before the level penalty, then round again: 50 becomes 35 with a 30% penalty. Ranked runs stay in the route's bracket, including allowed overlevel players. Best distinct routes count; targets remain provisional. Compatibility history retains its original evidence rules; it is not current-evidence official scoring.
Standard dungeon score example: two counted routes worth 150 and 200 points give 350. Unranked reports add no points; provisional targets may still change before rules are frozen.
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